Since the beginning of the quarantine I have been testing ways to play Warhammer Underworlds solo, one of the most comfortable variants to implement alone is the Glass-Mad Gargant which appeared in White Dwarf magazine in December 2018.
Rules for Solitaire Variant
- Aleguzzler Gargant miniature or any other miniature with a 90x52mm base.
- Scatter Token.
- Choose a board.
- Place the Gargant miniature in the two hexes that are more at the center on the center line of the board. (You can’t place the Gargant on any Blocked or Starting hex) Example:
If there are not avialable hexes, place the Gargant on the two free hexes that area nearest the center of the line. Example:
- Place your warriors in the starting Hexes.
- Shuffle your power deck and draw your first hand of five cards.
As in a normal game against the Gargant, it starts the round. Unlike the multiplayer variant in this the Gargant moves with the Scatter Token and the dice results.
In the solo variant certain rules are omitted: Thickenin Hide, Abominable Regeneration and Bellow of Outrage only apply when the Gargant is inspired.
The Gargant activation starts with Rampage: First you pick a warrior adjacent to the Gargant and push that warrior away from the Gargant if possible. If there is more than one Warrior adjacent to the Gargant, it is chosen according to the Priority Table (See at the end).
You need the Scatter Token to push the Gargant. You throw four dice, once each time, example: You throw the first dice, push the Gargant then you throw your second dice and so on. The direction of the Token is determined with respect to the direction of the miniature’s face, hammer will always be considered the front of the miniature. Example:
Each die will determine the direction in which the Gargant will move based on the result and the direction of the Scatter Token. Example:
After the pushes are made, the Scatter Token is adjusted according to the frontal direction in which the Gargant is (Remember that hammers will always be considered the front)
The Gargant will then attack the model in range of one of his attacks, if there are two or more models in range of one of his attacks they are chosen according to the Priority Table. (See at the end)
The Gargant, it will always attack with its Range 1 attack profile if the target is adyacent to him. Otherwise it will attack with its Range 3 attack profile.
To test your strength and that of your warband in this Variant you can choose one of the 3 difficulties.
Normal: The Gargant begins with 26 Wound Characteristics.
Difficult: The Gargant begins with 32 wound characteristics. You can use Thickenin Hide without being Inspired.
Insane: The Gargant Starts with 40 Wound Characteristics. You can use Thickenin Hide and Abominable Regeneration without being Inspired.
Or you can play with any preparation you prefer.
|Greather Wound Characteristic and Inspired||2|
|Greather Wound Characteristic||3|
This table determines which Warrior to Push and / or Attack in the event that several Warriors are found adjacent to the Gargant or in Range of any of his attacks.
You manage to be crowned the Giant Slayer if you manage to eliminate the Gargant before the end of the fourth round.
Otherwise you can keep track of the total Glory points obtained on the difficulty you decide to play. (At the moment I can’t get past 15 Glories in Normal mode)
I’ve played a few games in this mode and I found it quite entertaining, managing to roll the dice and send your warriors to charge during a quarantine period is the best. Please note that it is not a balanced system and can still be polished to provide a better solitaire gaming experience. I accept all the suggestions and recommendations that you can give me in the comments.
Until next time in the mirrored city …